Player mentality dating dwayne johnson dating 2016

The player's mentality concentrates on the present while getting ready for the next step. Seduction is a multi-step process with some steps that can't be skipped.

The solution to this problem is to simply concentrate on having at least 20 minutes of a conversation with her. This way you can pace yourself and prevent from getting nervous from fantasizing on how great sex will be with her.

Perhaps it’s picking something up on your way home from work, doing some Internet research, or making a quick call. Your reward is now the relief of the VPs anxiety and the feel-good you get from helping someone “in need.” And the cycle is just beginning. You are the knight in shining armor, the dragon-slayer, the indispensable one, and the one who can do no wrong—at least, until you refuse a request.

The VP is playing out a well-rehearsed dysfunctional pattern, and while you’re being put on a pedestal now, you’re being set up for a big fall. There’s always a reason, an excuse, a mitigating factor that prevents the VP from, say, picking up kids from school or camp, shopping for groceries (you shop, you pay), dealing with family issues or finances, even co-parenting with an ex. The VP has chosen you carefully because you fail to make this distinction.

Eventually, all these tasks and more begin to fall on your capable shoulders. Your involvement deepens to the point that removing yourself—which at times you consider—would devastate the VP, leaving him or her to fend for herself in a cruel world filled with uncaring friends and vicious enemies.

They never tell us what did—their role in the saga—or what they are doing about it, other than nursing their wounds and plotting revenge, but focus instead on what’s been done to them and what they wish someone (that someone soon to be revealed as us) would do about it.

They spin a sob story to profess their innocence, confirm their helplessness, and engage our sympathy.

Games won't deceive you, Villains Never Lie (or if they do, it is obvious) and you're the one pulling the strings.

Characters' expectations will be subverted but will not be.

As such, the common relationship between the player and the game constitutes a trope. Playing The Player is a Video Game plot device that occurs when this common relationship is played with in a manner . Most involve deliberate deception of the player (not just the player character).

But it has to be a significant betrayal of the player's expectations in order to qualify, and this betrayal must be intended to make the player squirm.

The hook was barbed, and now you’re stuck, because pulling it out will cause you pain—the pain of abandoning a person who depends on you—along with hurting the VP, who, you conveniently forget, got along just fine before you came along. Use of guilt, bullying, and emotional blackmail to gain compliance. You’re having to make uncomfortable tradeoffs, to choose between serving your master and attending to your needs, which seem to pale in comparison to the VPs.

Your parents want you to come for dinner, but the VP is having a crisis.

And let’s make an important distinction between real victims, people who have suffered hurt and abuse at the hands of others—particularly those they trusted—and VPs who, while they may have experienced real injury, devote the bulk of their energy to playing the role of the victim and reaping the rewards it affords instead of pursuing healing to become functional and whole. The VP’s strategy starts small, and that’s what hooks you. A gift utterly out of scale with your action that lets you know just how much it meant to the VP. The next request will be a bit bigger, and the reward somewhat smaller, given humbly as all the VP can afford right now.

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